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Doctrine-Driven IADS for DCS World

A performant, doctrine-driven IADS engine for DCS World. Works out of the box, scales to large missions, and all configuration is just setting values in a table. No framework overhead, no scripting required.

No coding required

Works out of the box with zero config. When you want to customize, it’s just setting values in a plain Lua table - no scripting knowledge needed.

Pk-based targeting

Kill probability model using range, aspect, and altitude factors. Only the batteries most likely to kill go hot, minimizing exposure across the network.

EMCON management

Periodic scan, coordinated rotation, and minimize policies. Control when each radar type emits.

HARM defense

ARM detection via kinematic classification - velocity, heading, and CPA scoring instead of simple heuristic queries. Batteries respond per doctrine.

Mod compatible

No hardcoded SAM databases. Medusa probes DCS APIs at runtime for sensor ranges, weapon envelopes, and unit roles. Modded SAMs just work.

Built for large missions

Cached DCS API results, budgeted sensor polling, and spatial indexing mean Medusa scales to dense IADS networks without tanking server FPS. No massive framework overhead - just one lean script.